Mo-Sys AR Graphics
Key Features
- Real-Time AR Graphics for Live Broadcasts
- Precision Camera Tracking for Accurate Placement
- Unreal Engine Integration with VP Pro
- Dynamic Sports Statistics and Sponsorship Overlays
- Mobile Deployment for On-Location Event Production
- Scalable Packages for Different Production Sizes
- Integration with Existing Outside Broadcast Workflows
- VP Academy Training and Initial Project Support
Description
Mo-Sys AR Graphics – Bring Live Broadcasts to Life with Augmented Reality
Make statistics, sponsorship and visual storytelling part of the action. Mo-Sys AR Graphics is a packaged augmented reality solution for sports broadcasting, live events and streaming. Combining remote camera heads, encoding systems, mobile computing and VP Pro software, it gives production teams an integrated workflow for adding real-time graphics to live coverage.
From pre-match statistics and player information to scoreboards and sponsor overlays, Mo-Sys AR Graphics helps broadcasters present information within the live scene. Precision camera tracking keeps graphics anchored to the field of play, creating opportunities for more engaging coverage and visible sponsor placement.
Graphics That Follow the Camera
Convincing augmented reality depends on the relationship between digital content and the physical camera. Mo-Sys feeds live camera and lens data into its virtual production workflow, helping graphics retain their position as the camera pans, tilts or moves.
For viewers, this means graphics can appear as part of the location. For production teams, it provides a practical foundation for building visual sequences that combine live action with digital information. Whether introducing an event or explaining a moment during coverage, accurately positioned AR elements can give the audience more context while keeping the live scene central to the presentation.
Creative Flexibility with Unreal Engine and VP Pro
At the software core is Mo-Sys VP Pro, a virtual production toolkit embedded directly within native Unreal Engine. VP Pro brings together real-time compositing, synchronisation, keying and recording, using camera and lens tracking data to support virtual production content creation.
Working within Unreal Engine gives creative teams access to familiar tools for building graphics and shaping their visual presentation. VP Pro’s configurable approach allows teams to develop workflows around their production requirements, while its operator interfaces simplify day-to-day use. This combination supports creative control alongside the technical processes needed to combine live camera footage with virtual content.
Place AR Within the Sporting Action
Mo-Sys’s broadcast AR tools support graphics placement on surfaces and locations such as buildings, spectator stands, racetracks and pitches. Keying functions can allow players and vehicles to appear in front of these graphic elements, helping establish a convincing visual relationship between the overlay and the action.
These capabilities open up creative possibilities for venue-scale graphics and sports presentation. Instead of restricting information to the edges of the picture, production teams can design AR elements around the space being filmed, making the event environment part of the storytelling.
Flexible Deployment, Supported by Mo-Sys
The modular package scales from smaller streaming productions to major sports broadcasts. Mobile hardware supports location-based deployment, while compatibility with typical outside broadcast setups helps teams add AR to existing graphics workflows. VP Academy training and initial project support assist with onboarding and delivery.
Bring your next broadcast into a new dimension. Enquire about a Mo-Sys AR Graphics package tailored to your production.


